Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, 8 June 2010

vignettes from the great clear out (5)

Versions 1 and 2 of a Film/TV Music quiz.

The earlier one is on faded old manuscript paper in my childish hand, and was performed by me and Ad on piano and euphonium at the Widcombe Baptist Church New Year's Eve party and talent show in 1992 (or maybe 1993). One of our finest collaborations. Completing Halo on the X-Box a couple of years ago is not far behind, especially given my incompetence at such games.

The later version was longer (32 themes!) and for piano solo, and was put on while people had some drinks and nibbles at our friends' wedding in December 2006 (or thereabouts). One team got 100%, which was impressive - and scary, because some of the themes were obscure and, I thought, only in my head... It is written in my slightly maturer hand without the use of musical notation, in the back of the old account book

Ahh, nostalgia, followed by disposal. Definitely the way to go...

Monday, 7 June 2010

vignettes from the great clear out (4)

My old account book from Downing days. Fiscal rectitude was drummed into me by the folks, and I kept (almost) comprehensive accounts up to the Christmas of my second undergraduate year. Weekly expenditure seems to have fluctuated somewhat: £231 in w/b 18th March 1999 down to £6.76 for October 18th-24th 1999 (though mostly around £70 p/w). Wonderful to see how I was sustained by gifts from Grandma and Auntie Celia, complaint to the railways that netted me various vouchers, and the odd psychology experiment.

I was quite pleased with owning several credit cards and being generally a liberal sort of chap, so there are numerous receipts from the Eraina Taverna and the Ghandi for hundreds of pounds, which I used to pay on behalf of whatever party I was with, and then recoup. If I'd have been smart I'd have charged a fee for that service of course!!

A Star Wars game in an envelope. I designed and made some sort of board game (back in 1996?) based on those rather fun novels by Timothy Zahn that are set in the years after Return of the Jedi. Some of the biro artwork is quite neat, though I say so myself, but I think it's value as a game is probably rather limited!

Tuesday, 3 November 2009

a draw, a palpable draw!

At long last I have achieved more than 0 in a correspondence game of chess with Charles! It's only half a point, but it's a start. And what a fun game it was. The swashbuckling King's Gambit was whipped out, and pieces were sacrificed all over the shop. If I had castled long and kept my King out of danger that piece sacrifice might even have netted me more (but, then, I always think that, and history is against me!)

1. e4 e5

2. f4 exf4

3. Nc3 Nc6

4. Nf3 Bb4

5. Bc4 g5

6. h4 g4

7. Ng5 Ne5

8. Nxf7 Nxf7

9. Bxf7+ Kxf7

10. Qxg4 Bxc3

11. Qh5+ Kf8

12. bxc3 Nf6

13. Ba3+ d6

14. Qh6+ Kg8

15. 0-0?! Ng4

16. Qxf4 Be6 (the doubled pawn charge is rather neat...)

17. c4 Qxh4

18. c5 dxc5

19. Bxc5 h5

20. Qxc7 Rh7

21. Qd6 Rf7 (the dance of the rooks, and I was very pleased with the next move, which saves the game...)

22. Rf3! Rd8 

23. Qxe6 Qh2+

24. Kf1 Qh1+

25. Bg1 Nh2+

26. Ke2 Nxf3

27. Qg6+ (draw by perpetual)

Phew!

Friday, 28 August 2009

'Horror in other forms', or 'Modern Pastimes'

THQ and Games Workshop's Dawn of War. Is this one big waste of human potential!? My feelings on computer games are very mixed. Half of this is a general critique and half of it is directed at me and my particular weaknesses. 

First, the facts. I have spent many hours of my life playing computer games. Most of those hours were in my teenage years, but twice since then I have picked up the cudgels, so to speak, on the flickering screen (aside from the obligatory Wii-ing when round friends’ houses, getting crushed by small children at that Mario racing game and spraining various joints in the bizarre dance of Wii Tennis). In the spring of 2007 I had a burst of activity on Dawn of War, and since New Year this year I have played on a few console games with Ad and Phil (co-op military/mercenary shoot-em-ups) and have rekindled Dawn of War in the shape of the expansion pack Soulstorm.

A note on the silly names. Like the imitators of Tom Clancy or C-movie action flicks (Ultimate Force, Zero Tolerance, Death Kiss, Colateral Damage, Colateral War, War Kiss, Death War, Death Force…) the names just get sillier and sillier, and are often unrelated to the content of the game. Some of them are (unintentionally?) poetic – I particularly like Gears of War, in which one apparently descends to the earth’s core in a team of muscle-bound troopers and attempts to riddle various odd creatures with bullets. Gears? Mundane, but oddly wholesome in tone.

It should also be admitted that I have also wasted hours on computer-hosted more traditional pursuits – playing chess and shogi… So much so, that a few years ago I threw away my copy of Chessmaster7000 since it was the only way to keep me from gratuitous use. (That painful decision sprang from the maxim “know your limits”!) I have also uninstalled the Japanese shogi programme and that has now ceased to be any sort of temptation to indolence, thankfully. It’s not that chess/shogi/gaming in itself is bad. There is value in intellectal activity and game-playing as mental exercise and exploration. Furthermore, playing against human opponents over the board is a very sociable activity, so that should not be considered a waste. Admittedly, at the moment I am reduced to correspondence chess which largely lacks that personal interaction, and is more of a luxury intellectual tussle.

What of the ‘violence’ in computer games? Dawn of War and Call of Duty are, if you look closely, pretty red in tooth and claw. However, neither of them dwell on the gore, or are driven by gore. There are games that revel in graphic shots of entrails or mutant human forms served up to be chopped up. These seem to me to be more disturbing than those whose premise is war and whose cash value is in tactics, strategy and a developing storyline. Of course, the nasty games can often claim those things, too, but why all the nastiness? Why dwell on it? I must admit, however, to being fearful of wielding the WWJD sword here since Dawn of War would not have been in Jesus’ repertoire, no matter how tame it might seem in comparison to some games.

I guess the conclusion has to be – everything in moderation, unless it’s a genuine stumbling block. And just as the most gory games are a stumbling block (to all of us, or ought to be), so is (to some of us) the very idea of computer gaming, and the problem there is idleness rather than love (or misplaced tolerance) of violence. In either case, sin is sin.

Wednesday, 1 July 2009

Last Friday - Justification!

It was a tired and grumpy J that attended the NTI seminar on justification. Which was inappropriate, given the glorious truth of justification by faith alone, whether that is taken in the N.T. Wright sense or the mainstream traditional Reformed sense, as expounded by John Piper in recent debate with the aforementioned Bishop of Durham. (Thanks to Tim Chester for that useful link!)

I was confused about how to express my thoughts on imputed righteousness and had a headache, largely through exhaustion after a tiring three weeks of being drained by various pastoral situations at church in the hot weather, and partly through staying up past midnight liberating the Pacific and Europe from the Axis powers in Call of Duty: World at War with Phil. Amazing how a man almost thirty can be so captivated by such (well-executed) silliness! I think I'm a bad influence on Phil - he claims not to play WaW unless I'm there overnight...

Since the seminar I have read both Piper's The Future of Justification and Wright's Justification, and actually things seem a lot clearer now. The way that Wright ties in the covenant, eschatology, participation in Christ and much besides is very stimulating, and actually echoes a lot of the Sydney Anglican stuff (ironically) on biblical theology (Goldsworthy, Dumbrell et al) that has been feeding its way into the UK for a few decades. Abraham not Moses. One big story. New creation. That sort of thing.

Of course, Piper makes a lot of good points, too, but there's no doubting the narrowness of the picture he paints by comparison. I can feel a lifetime of wrestling with this and trying to teach it and live it coming upon me!

Monday, 3 November 2008

L

I lost, I lost!

Last weekend there was something of a Downing College reunion in Huddersfield – a surprisingly attractive place. A large number of games were played at the home of a certain small businessman and “UK writer”. These games were played by said writer, his former room-mate and my best man, me and in some cases by firstwriter’s long-suffering wife. I came out loser in almost every scenario…

500
Aka “Bridge for Idiots”. A great game. Poor firstwriter was dealt duff hands in every round but still managed to win, in conjunction with our card sharp (NJB). We stayed up rather late on the first evening playing this.

Risk
Never having played proper world domination Risk before I approached this (on the second night) with a certain amount of excess adrenalin. Even being the only player to be eliminated from the game after 5 hours of play could not dampen my enthusiasm. This was partly because I saw the writing on the wall a few turns before the end and decided to do a Mao, concentrating my forces in a single province in Asia (initially China) and then marching around to victory. Or so I hoped… I was actually cornered in Siam and wiped out in a pincer attack from Indonesia and India (imagine if that had happened in 1949!) Still, it cost my attacker considerably more armies than I lost. Something of a pyrrhic victory for him, as the other two players were then poised to carve him up, but an honourable three-way draw was then (propsed and brokered by me) and agreed. I awarded myself the carnage prize for the most enemy armies destroyed, a decent consolation. Interestingly the decisive province in the game turned out to be Yakutsk - no battles were fought on or from it, but after a few turns its owner kept reinforcing it heavily preventing anyone (especially me) from expanding throughout Asia until it was too late.

Wii Sports (tennis)
Wrist strain and collision were the hallmarks, along with constant defeat. The married team were too coordinated for N and I.

Wii Mariokart
I managed not to be 12th in every race I played, but that’s about the extent of my achievement. A 5-year-old could have beat me – and, in fact, did on several occasions.

Triple Crown
Mancala, Abalone and Reversi (Othello). One of the triumvirate played two games at once, the simultaneous handicap passing to the next player as soon as someone was defeated. The games swapped in and out after two matches had been played of each one. There were three games of Reversi (no wins for me), five games of Mancala (one win for me) and three games of Abalone (a shock double victory and no defeats for me!), which revealed that I was generally the loser – the other two won four matches each.

Never before have I lost so many games and enjoyed myself quite so much!

Heywood (Lancs) was the next stop on the grand northern tour for a long-overdue reunion with a chemical engineer who is also a Scrabble King. We tried Banangrams, which is like Take Two, a game played with Scrabble tiles which need to be arranged and rearranged at top speed into a little crossword formation. I managed to distinguish myself here, too. I blame it on lack of sleep through 500 and Risk earlier in the weekend!


Friday, 4 July 2008

Whatever next!?

Another exceedingly good joke at my expense, that's what.

The kid is good. Very good. (And several months older and funnier than me)

Alas, until just now I wasn't fully aware of quite how little hair I have from the back!

Sunday, 29 June 2008

new kid on the Blog

some buffoon is trying to undermine my total supremacy in all things. Look at what he's started now!

They say that imitation is the sincerest form of flattery but this is too much ;-)

Wednesday, 22 August 2007

Tim Krabbe and chess again

Fortunately for the curious among us, Dutch novelist (The Vanishing, among many others), screenwriter, cyclist and chess maestro TK is posting again on his English Chess Diary. Perusing the older pages I came across this one again - a particularly rich series taking in beautiful problems, wild positions, combinations and sacrifices, and plenty of human drama - like the minor tragedy of M. Zinar, the hidden chess composition wizard who was a Ukranian schoolteacher by day and died young in the 90s...

And I have managed not to lose to Charles after 49 half-moves, which is such an achievement that even if I chuck it all away (already managed to be a pawn and the exchange down!) it's worth noting. And it has been a more interesting game than the ones in which I lose material in the first 10 moves - both of us have had to do some head-scratching.

1. e4 c5
2. d4 cxd4
3. c3 dxc3
4. Nxc3 Nc6
5. Nf3 e6
6. Bc4 a6
7. Qe2 d6
8. 0-0 Qc7
9. Rd1 Be7
10. Bf4 Nf6
11. Rac1 0-0
12. e5?! dxe5
13. Nxe5 Nxe5?! (here, 13. ...Bd6 would have led to a quick win for Black)
14. Bxe5 Qa5
15. Rd4 b5
16. Bd3 b4
17. Rh4 g6 (getting quite fun now!)
18. Nd1 Bb7
19. Rc7 Qd5
20. f4 Rfd8
21. Bc2 Rd7
22. Ne3 Qxa2 (it's great the way that threats and counter-threats are building up...)
23. Rxb7 Rxb7
24. Qf3 Qa1+
25. Kf2 Raa7
26. hmm...

It could all go pear-shaped given how many pieces down I am and how loose the whole position it, but it's been fun while it lasted....

Thursday, 16 August 2007

and again

A susprisingly quick victory this time...

1. P76 P34

2. P75 P44

3. P36 R42

4. R78 R72

5. S68 S62

6. K48 S32

7. K38 S33

8. S48 G(6)52

9. S77 P84

10. S86 G32

11. S95 P85

12. P74!? the sleeve is extended recklessly

12. … Px74

13. B55 S73

14. S84 S82

15. S83+ Sx83

16. Bx91+ N73

17. +B81 R62

18. +B71 P14 (not wanting the draw after …R92)

19. +Bx62ch. Kx62

20. S33 G31

21. L’76 S’72

22. Lx74 S42

23. G(4)58 P45

24. Lx73+ch. Sx73

25. N’66 B’92 (very much on the defensive now…)

26. N77 S(7)84

27. N65 P64

28. R’91 P’33

29. Nx33+ch. Sx33

30. P’74 S(7)84

31. Rx92+ch. Sx92

32. B’73ch. Sx73 (white must accept the double major piece sacrifice)

33. Px73+ch. K51

34. +P82 L’61

35. +Px92 P35

36. Px35 R’89

37. P’79 P65 (desperately probing for weaknesses…)

38. R71+ N’25

39. S’72 K41

40. Sx61= G51

41. L’52 Px65

42. Lx51+ch. Sx51

43. S24 Px67+

44. Gx67 R88+ch.

45. G78 (this is almost impregnable, Gold on pawn)

45. … P’37ch.

46. Nx37 Nx37+ch.

47. Sx37 +R89

48. G’43 …and after throwing all its pieces at my king, 1-0

Shogi at last!

I seem to be returning to form on shogi, even from my sick-bed (fourth day with no voice, lots of mucus, general pain... [cue violins])

This afternoon, as Black, I beat the computer on 1-kyu!

1

P76

P34

31

+Px63

Rx76

2

P75

K42

32

+Px52

N3x47+ch.

3

R68

G652

33

Sx47

R79+

4

K48

Bx88+

34

+Px42ch.

Gx42

5

Sx88

K32

35

G’69

G’79ch.

6

P74

N65

36

K58

Nx47+ch.

7

S48

P’76

37

Kx47

+Rx99

8

Px73+

Nx73

38

L’79

S’59

9

P74

N65

39

Gx59

Gx59

10

S48

P’76

40

R78

L’44ch.

11

P65

P77

41

K56

G’45ch.

12

Nx77

Nx77+

42

K65

P’64ch.

13

Sx77

R72

43

Kx64

G69

14

S86

N25

44

R72+

+Rx79

15

N’73

B’76

45

P’75

P’63ch.

16

G78

Bx49+

46

Kx63

+R68

17

Kx49

R71

47

B’77

+Rx77

18

K38

S42

48

Sx77

B’54ch.

19

P26

Sx73

49

K73

Bx72

20

Px73+

N’35

50

Kx72

P’71ch.

21

Px25

N’26ch.

51

Kx71

R’67

22

K49

G’38

52

R’72

L’52

23

K58

Gx48ch.

53

N’64

Rx57+

24

Kx48

S’38

54

Nx52+

K33

25

S’36

Sx29+

55

+Nx42

P25

26

P24

Px24

56

Px25

+Rx77

27

P’27

+Sx19

57

G’24

K22

28

Px26

L’76

58

S’23

1-0

29

G67

N’55

59

30

Gx76

+S29

60

Saturday, 17 March 2007

Chess: highlight

During the excellent and stimulating TEAM (Training for East Anglian Ministry, but sadly there's no website I can direct you to...) course on my Wednesdays, I manage to play, on average, ten games of chess. And I'm not talking about the kind of chess that me and RJG used to play sans board during GCSE French (we would usually get to about move 20, scrappily notated in algebraic, before our brains gave up or the bell went...) - I'm talking about genuine skittles chess, fitted into the break- and lunchtimes. Charles and I are fairly evenly matched at skittles, although my crazy sacrificial style is currently scoring more highly than it deserves. Most games with me as White are double-barelled gambits (either Smith-Morra or Blackmar-Diemer) or else a kingside onslaught against the Pirc involving an early g4. As Black we test various unsound lines in the Trompvsky involving 2. ...c5 and 3. ...gxf6. Bring it on!

Praise the Lord for such stimulating, practical theology, and for His gift of ingenuity to those who invented and refined chess! Not to mention the pleasure of fine company and a mind to enjoy this sort of silliness.

Thursday, 22 February 2007

Fourth shogi evening

The fourth Cambridge shogi evening was tough going. I only played two games, both incredibly tense, hard-fought and exhausting. On the plus side I won them both, though we shall have to fit in a fifth if I am to defeat my arch-rival, Mano-san…

J vs. Tanaka-san
1. P76 P34
2. P75 P44
3. P36 S32
4. P74 Px74
5. B55 R92 (this is a terrible square for the rook, White should have seen my cheap opening trap)
6. R38 S43
7. Rx36 P54
8. B28 S72
9. G78 P’73
10. R76 G62
11. N77 P14
12. P’74 Px74
13. N65 P75
14. Rx75

The next bit is not wholly plausible, but I reconstructed this game from memory the following morning and couldn’t remember exactly how White had lost his pawn in hand that meant he had to drop a knight on move 25. So, for the sake of getting to the nice attack, the next couple of moves will have to be a bit spurious

14. P’74
15. Rx74 B31
16. G58

From here on it is correct.

16. … B64
17. Bx64 Px64
18. Rx64 B’55 (looks very pretty but there were more solid moves)
19. R74 Bx11+
20. B’71 L’73 (looks very solid, but now the incredible sacrifices begin)
21. Bx62+ Kx62
22. G’53 K71
23. Nx73+ Sx73
24. Rx73+ +Bx73
25. L’76 N’74
26. S’63 G52
27. Gx52 Sx52
28. Sx74 +Bx74
29. Lx74 K61 (White still has no pawn in hand, which leaves him pretty defenceless)
30. B’42 G’51 (preventing mate at the cost of returning the sacrificed material)
31. G’72 Rx72
32. Lx72+ Kx72

33. Bx51+ and as White's next move was weak and permitted 34. R'62, mate followed even more quickly than it should have.

Wednesday, 10 January 2007

Shogi 5

Last Sunday morning over drawn-out breakfast, when I should have been doing something helpful before church, I managed to pull this off. My favourite game so far, I think. The relative size of the attacking forces in the endgame (which was reached very quickly indeed) shows that it's not all about strength of numbers but about targeted, focused power.


Computer vs. J

1. P76 P84

2. R68 P85

3. B77 P34

4. P66 P64

5. S38 G(6)52

6. P65 Bx77

7. Nx77 Px65

8. B’55 B’44

9. Bx44 Px44

10. B’15 B’42

11. B26 B33

12. S88 P86

13. Px86 Rx86

14. G78 P64

15. Rx64 P45

16. R69 Rx76

17. R65 R66

18. Rx66 Bx66

19. R’86 Bx57+ (a very high-cost strategy to get a horse right in front of the enemy king)

20. Rx81+ R’89

21. N’69 K42

22. B15 N33

23. P’79 +B66

24. Rx71 S32

25. S’98 P’68 (I have to give up the rook, but now Black’s generals are all in the wrong corner…)

26. Sx89 Px69+

27. Kx69 N’57

28. K59 Nx49+

29. Sx49 P14

30. B26 G’39 (a tiny attack, but surprisingly effective)

31. N’66 G(5)51

32. R’72 P’62

33. Rx73+ K31 (‘an early king escape is worth 8 moves’ – shogi proverb)

34. Bx53+ K22

35. P’67 Gx49

36. Kx49 S’48

37. K38 S39+

38. K28 +B48

39. K18 +Bx47

40. G’28 P15 (the humble, heroic pawn decides the game…)

41. P’52 P16

42. Px51+ Gx29

43. +Px41 Gx28

44. Kx28 G’29

45. K18 Px17+

46. +Bx17 Gx19 (even the return of the cavalry cannot save my silicon friend)

47. Kx19 Lx17=

48. P’18 Lx18+

49. Kx18 P’17

50. K28 N’16

51. Kx17 B’39

52. Kx16 +B25 checkmate

Shogi 4

This was an unusually quick victory. Computers usually fight to the bitter end! Needless to say, I am still taking back the odd move when things look dodgy!


Computer vs. J

1. P76 P34

2. G(4)58 K42

3. S48 P44

4. G78 K32

5. P66 G(6)52 (the ‘boat castle’, another experiment)

6. K69 P84

7. P26 P85

8. B77 P76

9. P25 B33

10. P65 S62

11. G(5)67 S73

12. G66 S84

13. B68 R72

14. P56 P45 (my castle is quite vulnerable to a frontal assault, so I need space, fast!)

15. B57 P75

16. Px75 Sx75

17. G(7)67 Sx66

18. Gx66 G’76

19. G55 P54 (inviting some violent tactics)

20. P24 Px24

21. S’44 Px55 (a high-risk sacrifice!)

22. Sx33= Kx33

23. Bx24 K44 (the king sets off on a little adventure…)

24. P46 G67

25. Px45 K53

26. S59 S’27

27. P’73 Rx73

28. B’26 G’35

29. Bx35 Px35

30. Bx35 K42 (draughty but surprisingly safe)

31. B24 N33

32. Bx33+ Kx33

33. G’44 K42

34. N’54 K51

35. R48 B’25

0-1

Friday, 5 January 2007

Insomniac shogi

For some reason I can't sleep tonight, so I came downstairs to do something useful. Managed several thankyou letters before the power of shogi overtook me. I am experimenting with slightly unusual openings that I know nothing about. It seems to be working OK...

1. P76 P34
2. P75 P44
3. P56 B33
4. P66 S42
5. R78 S43
6. S68 L12
7. S77 R42
8. K48 G(4)52
9. K38 P64
10. S48 S72 (giving me a quick edo castle)
11. P86 S54 (the so-called ‘reclining silver’ formation)
12. S76 P45
13. G(6)58 P35
14. G67 K62 (my castle is quite loose but White must spend time on king safety)
15. S85 S63
16. P74 Px74
17. Sx74 P’73
18. Sx63+ Sx63
19. S’76 K72 (my silver drop was necessary to prevent White dropping one on 87)
20. P85 P46
21. Px46 Rx46
22. S47 R42
23. P’46 K82
24. B77 S54
25. R88 S67 (vacillation…)
26. S75 G(5)62
27. P84 Px84 (it is difficult to see how White can defend against this attack)
28. Sx84 S72
29. P’83 K92
30. G74 S’57 (an attempt at distraction)
31. G75 Sx66=
32. Gx64 P’85 (the bishop cannot be taken on account of the combination P82+… Sx73+ double check)
33. Rx85 G71
34. B86 S57+
35. Gx53 +Sx47
36. Kx47 R22
37. Gx62 Rx62
38. P’64 Bx99+ (I can afford to let the lance and knight go…)
39. S’82 P’45
40. Sx71= Px46
41. K38 P47+
42. Kx47 L’41
43. P’46 G’36 (desperation)
44. Px36 Lx46
45. Kx46 P’45
46. K37 1-0

White has nothing left to chuck at me so mate on 22 follows shortly…